Hi @jwang
I want to clarify my loading condition a little more.
In my model, I am not using a ramp table. My goal is to directly apply a non-uniform distributed pressure on a surface instantaneously, solve the model for a certain number of steps, and then replace that pressure distribution with a new non-uniform pressure distribution.
For example, assume the loaded surface height is 10 m. Along this height, I have calculated different pressure values at 2 m intervals. So, for one loading instant, the pressure distribution may be:
z = 0–2 m pressure = P1
z = 2–4 m pressure = P2
z = 4–6 m pressure = P3
z = 6–8 m pressure = P4
z = 8–10 m pressure = P5
My current understanding is that I can apply this non-uniform pressure distribution using separate vertical bands, like this:
zone face skin
zone face group 'LoadedFace' range group 'PanelGroup' position-x ... position-y ... position-z 0 10
zone face apply stress-normal -P1 range group 'LoadedFace' position-z 0 2
zone face apply stress-normal -P2 range group 'LoadedFace' position-z 2 4
zone face apply stress-normal -P3 range group 'LoadedFace' position-z 4 6
zone face apply stress-normal -P4 range group 'LoadedFace' position-z 6 8
zone face apply stress-normal -P5 range group 'LoadedFace' position-z 8 10
model step 5000
model solve ratio 1e-4
model save 'pressure_state_1'
Then, if I want to apply a new non-uniform pressure distribution, I would remove the previous pressure and apply the new values:
zone face apply-remove stress-normal range group 'LoadedFace'
zone face apply stress-normal -Q1 range group 'LoadedFace' position-z 0 2
zone face apply stress-normal -Q2 range group 'LoadedFace' position-z 2 4
zone face apply stress-normal -Q3 range group 'LoadedFace' position-z 4 6
zone face apply stress-normal -Q4 range group 'LoadedFace' position-z 6 8
zone face apply stress-normal -Q5 range group 'LoadedFace' position-z 8 10
model step 5000
model solve ratio 1e-4
model save 'pressure_state_2'
So my first question is: is this a correct way to apply an instantaneous non-uniform distributed pressure over a surface using vertical bands?
My second question is related to time-domain loading. I am trying to represent a time-varying pressure distribution. For example, suppose I have non-uniform pressure distributions for 100 seconds. By this, I mean that for each second, I have a different set of pressure values along the height. For example, each second has 5 pressure values:
t = 1 sec: P1, P2, P3, P4, P5
t = 2 sec: P1, P2, P3, P4, P5
t = 3 sec: P1, P2, P3, P4, P5
...
t = 100 sec: P1, P2, P3, P4, P5
Each time step would therefore have a different non-uniform pressure distribution along the surface height.
Writing separate zone face apply commands manually for 100 different pressure distributions would be very tedious. Is there a recommended way to handle this in FLAC3D? For example, should I import the pressure values from a text file or table and use FISH to update the pressure distribution with time?
Thanks in advance.